



Due to the nature of beyond-visual-range fighting, within-visual-range ( dogfighting) is rare in the game's campaign modes. The player must therefore learn not only offensive tactics, but an ability to detect and counter a threat such as an incoming enemy missile. The emphasis of the simulation's air combat is the use of beyond-visual-range missiles to destroy opponents many miles away, while maintaining the pilot's situational awareness. The simulation allows the user to control the level of realism: the player can either set the realism settings on maximum, or enable options such as invulnerability and unlimited ammo this may make the game easier for newcomers or players who wish to have a less realistic experience.Ī player that enables many of the realism settings must work with his wingmen, friendly assets such as AWACS, JSTARS, airborne tankers, forward air controllers, and other friendly aircraft if he wishes to be successful. The game focuses primarily on learning to fly and fight in an F-16, yet also allows the user to manage all the ground and air assets in a campaign if they wish, or control and vector fighters as part of an E-3 AWACS squadron. Allied Force comes with a 716-page manual, which can act as a "quick start" guide to flying a military jet. Falcon 4.0: Allied Force is a detailed simulation like other simulations, it may take the user some time to become proficient and familiar with all of its features.
